Pentiment

We are so excited about the recent release of Pentiment! We have been working on the music for this 16th-century Bavarian murder-mystery role-playing video game for the last 3 years - we are so excited to be playing it, hearing it, and sharing it with you. It's been a joy to work with director Josh Sawyer to compose and arrange historically-informed and historical repertoire that supports the illuminated/woodcut art style of this adventure. In talking about the historical accuracy of Pentiment, Sawyer explained, "We put a lot of effort into making this as historically accurate as we can without sacrificing the story...you might hear some familiar tunes, but all the music [Alkemie ] has created has been really really cool."

Reviews for the music have been overwhelmingly positive, with the biggest complaint being that there wasn't more! 

- "When [the soundtrack] does kick in during various moments like a nun singing in church, or a jaunty tune accompanying a harrowing chase it is damned good. Featuring a mix of classics performed specifically for the game and new tunes it matches the setting well." 

- Jesse 'Doncabesa' Norris, Xboxera

 - "Forget the blood-soaked fury of 'God of War: Ragnarök', or the mysterious world of 'Elden Ring.' 'Pentiment' is the most engrossing video game from a major studio in 2022...The score, created by the medieval music ensemble Alkemie, is used sparingly, but when choir music or a haunting violin piece suddenly hits during a dramatic moment, it truly elevates the experience to a height normally reserved for angels and aircrafts."

- Jakob Hansen, Gamereactor